The second category was the basic frame of the wagon, which I created a small modular kit for. The first included walls and surfaces which I could use tiling textures on. The model was pretty complex so I decided early on to split it into 3 basic categories. My main style inspirations were the World of Warcraft CGI cinematics, the Fable series, and the Elder Scrolls games, which I think are doing an amazing job at it. I tried to combine the best of both worlds keeping the detail and realistic feel of the textures while exaggerating some features to better convey the mood of the piece, be it with the texture work, lighting, or the modeling. I also always admired the detail and well, the realness of realistic art styles. Stylized art can be a great way for artists to express themselves, to really express the mood and emotion they are trying to portray. I was always interested in combining the two in interesting ways. I was always fascinated by both stylized and realistic art. Although I didn’t stick with animation, I fell in love with environment art and it didn’t take too long before I fell into the rabbit hole. It was free, so I started experimenting with it. I wanted to learn how to make 3D animations and I found out about Blender. I’ve worked on a few community projects, one of them being the Skyrim community mod called “ Skyblivion”. I’m a self-taught artist, currently working on building a portfolio. Hi! My name is Robert Paseka and I’m a Prop/Environment Artist from Prague, Czech Republic.
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